#roadto2020 – The Binding of Isaac: Rebirth

Here we are! Last day of my #roadto2020, last game to talk about before the beginning of a new year, a new decade.

The Binding of Isaac changed my life. I was never attracted to roguelikes and the first version of TBOI (with Wrath of the Lamb DLC!) stayed in my Steam library for over two years before, one fateful day on August 2014, my best friend told me: “Hey, why don’t you try it? I’m really loving it”. And so I did.
And oh, boy, I enjoyed dying in the basement for many, many times before actually getting good at it.
I played The Binding of Isaac for over 40 hours, and then the remake, The Binding of Isaac: Rebirth, came out on October of that same year. And I bought it at Day-One. Right now I’m almost 300 hours in, with all the DLCs, and I played it on Nintendo Switch too for at least 200 hours.

Christmas 2017: my cat Beatrix keeps me company after I killed Mom for the first time on Switch

I’m saying Rebirth, but I’m talking about the Afterbirth+ version plus all the free updates (since Repentance has to be released yet). This is, for now, the definitive edition of the game, and, after all these years, it still keeps me hooked for weeks when I play it.

Not only this will be my game of the decade, The Binding of Isaac will be one of the games of my life.